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°Ë»ö°á°ú ÃÑ 12°³ÀÇ ÀÚ·á°¡ ÀÖ½À´Ï´Ù. |
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º¹½ÌÀÇ ¿ª»ç¿Í º¹½Ì±â¼ú
(800¿ø, 5 Page)
1. º¹½ÌÀ̶õ
2. º¹½ÌÀÇ À¯·¡
3. º¹½ÌÀÇ ±âº»±â¼ú
4. º¹½ÌÀÇ °ø°Ý±â¼ú
5. º¹½ÌÀÇ ¹æ¾î±â¼ú
6. ¸ÎÀ½¸»
µî·ÏÀÏ: 2010.08.25 | µî·ÏÀÚ: kwangsun
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¸Þ°¡½ºÅ͵ðÀÇ ¸¶ÄÉÆÃÀü·«°ú ¼º°ø»ç·ÊºÐ¼®
(2,000¿ø, 16 Page)
1. ¸Ó¸®¸»
2. ¸Þ°¡½ºÅ͵ð ¼Ò°³
2.1. °³¿ä
2.2. ¿¬Çõ
2.3. »ç¾÷ºÐ¾ß
3. ȯ°æºÐ¼®
3.1. ½ÃÀåºÐ¼®
3.2. °æÀïÀÚ ºÐ¼®
3.3. ¼ÒºñÀÚ ºÐ¼®
3.4. ±âŸ
4. ¸Þ°¡½ºÅ͵ð ºÐ¼®
4.1. SWOTºÐ¼®
4.2. STPÀü·«
4.2.1 Segmentation
4.2.2. Targeting
4.2.3. Positioning
4.3. ¸¶ÄÉÆà ¹Í½º(4P) Àü·«
4.3.1. Product
..
µî·ÏÀÏ: 2010.08.25 | µî·ÏÀÚ: kwangsun
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¹Ú½ÇÀÇ ¹ß´ÞÀå¾ÖÀÎ À½¾ÇÄ¡·á±³À°¹æ¹ý
(1,000¿ø, 7 Page)
¡Ü ¹Ú ½Ç Á¢±Ù¹ý
1. ÀνÄÀÇ ¿¬¼Ó
2. °úÁ¤À¸·Î¼ÀÇ Ä¡·á
* À½¾Ç Ä¡·á ±â¹ý.
1. ³ë·¡ ºÎ¸£±â/ ÂùÆ® ( Singing/Chanting)
2. ¾Ç±â ¿¬ÁÖÇϱâ(Instrument Playing)
3. À½¾ÇÀû µ¿ÀÛ
µî·ÏÀÏ: 2010.07.05 | µî·ÏÀÚ: love3137
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ºí·¢¹Ú½º ½ÇÇ躸°í¼
(500¿ø, 5 Page)
1. ½ÇÇèÁ¦¸ñ
2. ½ÇÇè¸ñÀû
3. ½ÇÇè¿ø¸® ¹× ¹æ¹ý
4. ½ÇÇè°á°ú
µî·ÏÀÏ: 2010.04.27 | µî·ÏÀÚ: idjyh
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¸Þ°¡½ºÅ͵ðÀÇ ¼º°ø¿äÀΰú ¸¶ÄÉÆüº°ø»ç·Ê
(500¿ø, 31 Page)
1. ¸Þ°¡½ºÅ͵ð ; ±â¾÷¼Ò°³
2. ¸Þ°¡½ºÅ͵ð : e-learningÀ̶õ?
3. ¸Þ°¡½ºÅ͵ð : ½ÃÀåȯ°æ & ºÐ¼®
4. ¸Þ°¡½ºÅ͵ð ; ¼ÒºñÀںм®
5. ¸Þ°¡½ºÅ͵ð ; ÀÚ»çºÐ¼®
6. ¸Þ°¡½ºÅ͵ð ; °æÀï»çºÐ¼®
7. ¸Þ°¡½ºÅ͵ð ; BCG¸ðµ¨ ºÐ¼®
8. ¸Þ°¡½ºÅ͵ð ; SWOTºÐ¼®
9. ¸Þ°¡½ºÅ͵ð ; STPºÐ¼®
10.¸Þ°¡½ºÅ͵ð : 4P MIXºÐ¼®
..
µî·ÏÀÏ: 2010.04.12 | µî·ÏÀÚ: nirvana9876
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¸Þ°¡½ºÅ͵ð ±â¾÷Àü·«°ú ¸¶ÄÉÆûç·ÊºÐ¼®
(500¿ø, 26 Page)
Definition
About Megastudy
Circumstances Analysis
Market Analysis
SWOT Analysis
STP
ERRC
4P
Q&A
Conclusion
µî·ÏÀÏ: 2010.04.12 | µî·ÏÀÚ: nirvana9876
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¸ÖƼÇ÷¢½º ¿µÈ°ü ¸Þ°¡¹Ú½ºÀÇ ¸¶ÄÉÆÃÀü·«°ú ¼º°ø»ç·Ê
(500¿ø, 16 Page)
1. »ç¾÷°³¿ä
¨ç ȸ»ç¼Ò°³
¨è ȸ»ç¿¬Çõ
¨é ¸ÖƼÇ÷º½º
¨ê MEGA BOXÀÇ ¸ÖƼÇ÷º½º
2. ȯ°æºÐ¼®
¨ç ¿µÈ»ê¾÷ÀÇ ÇöȲ
¨è ¸ÖƼÇ÷º½º µîÀå¹è°æ
¨é ¸ÖƼÇ÷º½º ºê·£µå °æÀï
¨ê ¸ÖƼÇ÷º½ºÀÇ ¼ÒºñÀÚ
3. SWOT ºÐ¼®
¨ç °Á¡
¨è ¾àÁ¡
¨é ±âȸ
¨ê À§Çù
4. S-T-P Àü·«
¨ç ½ÃÀå ¼¼ºÐÈ ..
µî·ÏÀÏ: 2010.04.12 | µî·ÏÀÚ: nirvana9876
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Ç÷¹À̽ºÅ×À̼ǰú xbox ¸¶ÄÉÆÃÀü·« ºñ±³ºÐ¼®
(500¿ø, 13 Page)
1. Introduction to Video Game Market
2. Sony Corporation - Playstation 2
I. Sony Backgrounds
II. Playstation 2 Analysis
III. Playstation 2 Product and Price
IV. Playstation 2 Brand Positioning
V. Playstation 2 Brand Reinforcement
VI. IMC Perspectives - Promotion
VII. IMC Perspectives - Adv..
µî·ÏÀÏ: 2010.04.07 | µî·ÏÀÚ: nirvana9876
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