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µî·ÏÀÏ: 2010.08.25 | µî·ÏÀÚ: kwangsun
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1. ¸Ó¸®¸» 2. ¸Þ°¡½ºÅ͵ð ¼Ò°³ 2.1. °³¿ä 2.2. ¿¬Çõ 2.3. »ç¾÷ºÐ¾ß 3. ȯ°æºÐ¼® 3.1. ½ÃÀåºÐ¼® 3.2. °æÀïÀÚ ºÐ¼® 3.3. ¼ÒºñÀÚ ºÐ¼® 3.4. ±âŸ 4. ¸Þ°¡½ºÅ͵ð ºÐ¼® 4.1. SWOTºÐ¼® 4.2. STPÀü·« 4.2.1 Segmentation 4.2.2. Targeting 4.2.3. Positioning 4.3. ¸¶ÄÉÆà ¹Í½º(4P) Àü·« 4.3.1. Product ..
µî·ÏÀÏ: 2010.08.25 | µî·ÏÀÚ: kwangsun
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µî·ÏÀÏ: 2010.07.05 | µî·ÏÀÚ: love3137
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µî·ÏÀÏ: 2010.04.27 | µî·ÏÀÚ: idjyh
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µî·ÏÀÏ: 2010.04.27 | µî·ÏÀÚ: idjyh
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1. ¸Þ°¡½ºÅ͵ð ; ±â¾÷¼Ò°³ 2. ¸Þ°¡½ºÅ͵ð : e-learningÀ̶õ? 3. ¸Þ°¡½ºÅ͵ð : ½ÃÀåȯ°æ & ºÐ¼® 4. ¸Þ°¡½ºÅ͵ð ; ¼ÒºñÀںм® 5. ¸Þ°¡½ºÅ͵ð ; ÀÚ»çºÐ¼® 6. ¸Þ°¡½ºÅ͵ð ; °æÀï»çºÐ¼® 7. ¸Þ°¡½ºÅ͵ð ; BCG¸ðµ¨ ºÐ¼® 8. ¸Þ°¡½ºÅ͵ð ; SWOTºÐ¼® 9. ¸Þ°¡½ºÅ͵ð ; STPºÐ¼® 10.¸Þ°¡½ºÅ͵ð : 4P MIXºÐ¼® ..
µî·ÏÀÏ: 2010.04.12 | µî·ÏÀÚ: nirvana9876
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Definition About Megastudy Circumstances Analysis Market Analysis SWOT Analysis STP ERRC 4P Q&A Conclusion
µî·ÏÀÏ: 2010.04.12 | µî·ÏÀÚ: nirvana9876
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1. »ç¾÷°³¿ä ¨ç ȸ»ç¼Ò°³ ¨è ȸ»ç¿¬Çõ ¨é ¸ÖƼÇ÷º½º ¨ê MEGA BOXÀÇ ¸ÖƼÇ÷º½º 2. ȯ°æºÐ¼® ¨ç ¿µÈ­»ê¾÷ÀÇ ÇöȲ ¨è ¸ÖƼÇ÷º½º µîÀå¹è°æ ¨é ¸ÖƼÇ÷º½º ºê·£µå °æÀï ¨ê ¸ÖƼÇ÷º½ºÀÇ ¼ÒºñÀÚ 3. SWOT ºÐ¼® ¨ç °­Á¡ ¨è ¾àÁ¡ ¨é ±âȸ ¨ê À§Çù 4. S-T-P Àü·« ¨ç ½ÃÀå ¼¼ºÐÈ­ ..
µî·ÏÀÏ: 2010.04.12 | µî·ÏÀÚ: nirvana9876
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µî·ÏÀÏ: 2010.04.08 | µî·ÏÀÚ: nirvana9876
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1. Introduction to Video Game Market 2. Sony Corporation - Playstation 2 I. Sony Backgrounds II. Playstation 2 Analysis III. Playstation 2 Product and Price IV. Playstation 2 Brand Positioning V. Playstation 2 Brand Reinforcement VI. IMC Perspectives - Promotion VII. IMC Perspectives - Adv..
µî·ÏÀÏ: 2010.04.07 | µî·ÏÀÚ: nirvana9876
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